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    1. Demo Reel


      While I have worked in the past with Unity3d, flash, XNA, and DirectX, these days I generally stick with GMS2. I tend to build prototypes, then lose interest once the interesting mechanics are in place. If you're more into level design, graphics, or UX, and would like to collaborate, get in touch with me. GMS2 is github friendly, and all my repos are public.